Rival Consoles - Soft Gradient Beckons
Soft Gradient Beckons’ is a project that merges the tactile beauty of hand-painted frames with the emotive pulse of Rival Consoles’ music. Each frame was meticulously crafted over a nine-month period, resulting in an installation that reflects the intricacies and dedication of the creative process. The result is both a visual and emotional journey, seamlessly blending art and music into one cohesive experience.
Director/Editor/Animator - Anthony Dickenson
Producer - Milly Upton
Drone Op - James Weller
Shoot install - Jessica Luostarinen, Louis Grzimek
Grade/Post - Dan Lowe
Additional post - Will Samuel
BTS - Dan Lowe
Special thanks - The Beams
Take a behind-the-scenes look at the creation of the animation piece and installation artwork for Rival Consoles’ ‘Soft Gradient Beckons.’ This behind-the-scenes film, crafted by my long-time collaborator, Dan Lowe, beautifully mirrors the techniques and spirit of the main piece. Dan’s work captures a deeply personal perspective, infused with integrity and technical prowess, making it a seamless extension of the artwork itself.